Dungeons & Master Tom
The Dungeon Master's Character Sheet

Character Name
Tom van Eijk
HumanDungeon MasterLevel 15
- Class & Level
- Dungeon Master 15
- Background
- Storyteller / Consultant
- Player Name
- Tom (yes, also Tom)
- Race
- Human
- Alignment
- Chaotic Creative
- Experience
- Too many sessions to count
Found face-down under a tankard in the tavern. Smells faintly of candle wax and ambition.
Ability Scores
Strength
12
Carries the DM screen, three rulebooks and a bag of dice.
+1
Dexterity
14
Hides a failed roll faster than you can see it.
+2
Constitution
14
Survives five-hour sessions on coffee alone.
+2
Intelligence
17
Remembers the name of an NPC from session two.
+3
Wisdom
16
Knows exactly when the players need a break.
+3
Charisma
18
Voices dragons, barkeeps and suspicious goblins.
+4
* Playful estimates. No goblins were harmed in the measuring.
Proficiencies
+5 proficiency bonus
- Storytelling
- World Building
- Improvisation
- NPC Performance
- Player Engagement
- Writing
- Hospitality
- AI & Creative Tools
● Expertise ○ Proficient
Specialties
- World Building
- Creating worlds, factions, lore and adventures.
- Storytelling
- Building stories that react to player choices.
- Improvisation
- Turning unexpected player decisions into part of the adventure.
- NPCs
- Creating memorable characters and giving them voices and personalities.
- Player Experience
- Keeping players involved and giving everyone a chance to shape the story.
- AI & Creative Tools
- Using modern creative tools to expand tabletop storytelling.
Curious · Creative · Improvisational · Story-driven · Slightly chaotic
Personality Traits
- Every player should have a chance to make the story their own.
Ideals
- The table.
- The story.
- The players.
- The world being built together.
Bonds
- Can get carried away with worldbuilding.
- May have too many ideas.
- Occasionally gives an NPC more backstory than necessary.
Flaws
Special Abilities
Features & Traits
Rule of Cool
At willSometimes the best answer is simply: “Yes. Let’s see what happens.”
Improvised NPC
UnlimitedCan create a suspiciously detailed NPC with almost no preparation.
Plot Twist
1 / sessionCan introduce an unexpected complication at precisely the wrong moment.
Player Agency
PassiveThe world reacts to what the players actually choose to do.
Table Energy
Aura, 10 ft.Attempts to keep everyone engaged, involved and entertained.
Chaos Management
ReactionMaintains control of the adventure while five adventurers attempt to destroy the carefully prepared plot.
Background
The story so far
Tom began his career behind the bar, learning the oldest skill in the tavern: making a room full of strangers feel welcome. He then multiclassed into consulting, where he spent years listening to clients, untangling problems and turning vague ideas into plans people could actually follow.
Along the way he never stopped writing, inventing worlds and rolling dice. Somewhere between a client workshop and a 2 a.m. session, he realised these were the same skill: reading a group, telling a story, and letting people shape it.
He now wields modern AI and creative tools like a spellbook — not to replace the table, but to build richer maps, stranger NPCs and bigger worlds for the people sitting around it.
— Reached level 15 mostly by refusing to stop playing.
Equipment
Carrying capacity: exceeded
- ×1Dungeon Master's Screen
- ×∞Dice
- ×1Notebook
- ×12Maps
- ×84Miniatures
- ×50Character Sheets
- ×3*Pens
- ×??A suspiciously large collection of ideas
- ×1AI tools
- ×1+Coffee
* Pens: three, at the start of every session. One by the end.
Signature Items
Attuned
The Dice
The final arbiters of fate.
The Notebook
Contains significantly more ideas than necessary.
The Dungeon Master's Screen
Where secrets disappear.
The Questionable NPC
Somehow always comes back.
If found, please return to the Dungeon Master. Do not read the notes behind the screen.

