Dungeons & Master Tom

The Dungeon Master's Character Sheet

Tom van Eijk, Dungeon Master, laughing while reading the Dungeon Master's Guide and holding out a miniature
Character Portrait

Character Name

Tom van Eijk

HumanDungeon MasterLevel 15

Class & Level
Dungeon Master 15
Background
Storyteller / Consultant
Player Name
Tom (yes, also Tom)
Race
Human
Alignment
Chaotic Creative
Experience
Too many sessions to count

Found face-down under a tankard in the tavern. Smells faintly of candle wax and ambition.

Ability Scores

  • Strength

    12

    Carries the DM screen, three rulebooks and a bag of dice.

    +1

  • Dexterity

    14

    Hides a failed roll faster than you can see it.

    +2

  • Constitution

    14

    Survives five-hour sessions on coffee alone.

    +2

  • Intelligence

    17

    Remembers the name of an NPC from session two.

    +3

  • Wisdom

    16

    Knows exactly when the players need a break.

    +3

  • Charisma

    18

    Voices dragons, barkeeps and suspicious goblins.

    +4

* Playful estimates. No goblins were harmed in the measuring.

Proficiencies

+5 proficiency bonus

  • Storytelling
  • World Building
  • Improvisation
  • NPC Performance
  • Player Engagement
  • Writing
  • Hospitality
  • AI & Creative Tools

● Expertise ○ Proficient

Specialties

World Building
Creating worlds, factions, lore and adventures.
Storytelling
Building stories that react to player choices.
Improvisation
Turning unexpected player decisions into part of the adventure.
NPCs
Creating memorable characters and giving them voices and personalities.
Player Experience
Keeping players involved and giving everyone a chance to shape the story.
AI & Creative Tools
Using modern creative tools to expand tabletop storytelling.

Curious · Creative · Improvisational · Story-driven · Slightly chaotic

Personality Traits

  • Every player should have a chance to make the story their own.

Ideals

  • The table.
  • The story.
  • The players.
  • The world being built together.

Bonds

  • Can get carried away with worldbuilding.
  • May have too many ideas.
  • Occasionally gives an NPC more backstory than necessary.

Flaws

Special Abilities

Features & Traits

  • Rule of Cool

    At will

    Sometimes the best answer is simply: “Yes. Let’s see what happens.”

  • Improvised NPC

    Unlimited

    Can create a suspiciously detailed NPC with almost no preparation.

  • Plot Twist

    1 / session

    Can introduce an unexpected complication at precisely the wrong moment.

  • Player Agency

    Passive

    The world reacts to what the players actually choose to do.

  • Table Energy

    Aura, 10 ft.

    Attempts to keep everyone engaged, involved and entertained.

  • Chaos Management

    Reaction

    Maintains control of the adventure while five adventurers attempt to destroy the carefully prepared plot.

Background

The story so far

Tom began his career behind the bar, learning the oldest skill in the tavern: making a room full of strangers feel welcome. He then multiclassed into consulting, where he spent years listening to clients, untangling problems and turning vague ideas into plans people could actually follow.

Along the way he never stopped writing, inventing worlds and rolling dice. Somewhere between a client workshop and a 2 a.m. session, he realised these were the same skill: reading a group, telling a story, and letting people shape it.

He now wields modern AI and creative tools like a spellbook — not to replace the table, but to build richer maps, stranger NPCs and bigger worlds for the people sitting around it.

— Reached level 15 mostly by refusing to stop playing.

Equipment

Carrying capacity: exceeded

  • ×1Dungeon Master's Screen
  • ×∞Dice
  • ×1Notebook
  • ×12Maps
  • ×84Miniatures
  • ×50Character Sheets
  • ×3*Pens
  • ×??A suspiciously large collection of ideas
  • ×1AI tools
  • ×1+Coffee

* Pens: three, at the start of every session. One by the end.

Signature Items

Attuned

  • The Dice

    The final arbiters of fate.

  • The Notebook

    Contains significantly more ideas than necessary.

  • The Dungeon Master's Screen

    Where secrets disappear.

  • The Questionable NPC

    Somehow always comes back.

If found, please return to the Dungeon Master. Do not read the notes behind the screen.

Choose your path

What can you book?

The Dungeon Master travels

Dungeons for events

  • Private Parties

    Your friends, one evening, one legend.

  • Team Events

    Teamwork, but with dragons.

  • Company Events

    The quarterly meeting nobody forgets.

  • Birthdays

    Level up in style.

  • Conventions

    Open tables, new heroes.

  • Special Occasions

    If it deserves a story, ask.

Plan an event quest

Contact the Dungeon Master

Send a quest

Want to book Tom or ask about an adventure? Send a message and tell me what you're planning.

bookings@dmt.nl

Quest Parchment